When watching the game play video of heist missions in the newly released Assassin’s Creed Unity trailer, we were wondering why the developers didn’t reveal much detail.
Even though it was evident that they have put in so much effort to make sure it encourages two players to work together, it wasn’t clear whether going rogue will change the entire game play. In the last Splinter Cell Conviction, a new style was adopted where you can choose to either go stealth or avoid it all together by taking enemies face to face.
While going through the cooperative mode, we had a lot of questions in mind. In the four and half minute video, the game’s creative director Alex Amancio takes us through the levels set in a mausoleum to find a treasure that has been buried deep within. It was set in the dark that offered both players enough cover so that they can take down guards easily.
The video didn’t detail what happens if you really lose your mind and start going berserk against these guards. What if you don’t have the patience to go slow on them? Do guards actually die quickly or will they be really tough to kill once you alert them? Can Assassins character classes change the way you take them out? If these things are answered by the director, we might be able to know how deep the game design really is.
The entire heist mission demo for Assassin’s Creed Unity looked good though. There are some interesting co-op elements in it, such as reviving your friends if they are fallen. However, there is a catch. You can’t just storm into enemy territory to revive your partner but can do it only if they are out of their bounds. This lets you avoid the trouble of having to restart the entire map again. We are yet to see how this revive works when there are four players working on the same map. It should be like where you can distract enemies and lure them while another could revive the fallen teammates.
Assassin’s Creed Unity or any other game in the series never gave much importance to competitive multiplayer matches. They were not the best because of which the developers now moved to work purely on the co-op experience. We do know it also has character classes and full length co-op player campaigns. Hope it turns out well.
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