Ubisoft is having a field day.
With Watch Dogs just recently becoming the most sold IP of this year, Ubisoft could not have asked for more. Another one of the company’s upcoming IPs has been in the news lately. Tom Clancy’s The Division, is a game that has set many tongues wagging. Though the game has not been as completely shrouded in mystery as some of the other IPs of our time has been, fans have been wondering about the potential release dates. After remaining tight lipped about the same, Ubisoft has finally decided to break its silence, and has confirmed that the game will be released in 2015 on Xbox One, PS4 and PC.
The Division was first announced at E3 2013, and then showcased in E3 2014 earlier this year. Ever since then, there has been a lot of talk about the final release. The game looks stunning, and the storyline is tight and crisp, as with all other Tom Clancy’s books and their game adaptations. Ubisoft, since showing the game for the first time, has been leaving no stone unturned in an effort to make the game top notch and improve its overall quality. Ubisoft’s officials have time and again mentioned how proud they are of this game, and it would be only appropriate to give it enough time and effort that such a game would warrant.
Ubisoft’s Q&A Session
At a recent Q&A session with Ubisoft, The Division’s producer David Polfeldt claimed that the team was very excited about the game’s release though it was still in the production stages. However, early stages are long gone and the game is being pushed into the final preparation. Massive Entertainment has been working hard along with Ubisoft to make sure that the development remains on track and that it is soon available for players to enjoy. All through the development process, the developers have been engaging with the fans and are happy with the feedback and enthusiasm they are seeing.
Massive Entertainment’s Contribution
Massive Entertainment is working closely with Ubisoft on The Division. Their primary contribution would be on the enhancement of the gameplay. The production process is very tight, and at some point, the two partners are talking about involving fans in the development process. This would perhaps happen after the beta launch, when fans can come forth and give their feedback, comments, and suggestions. Both the teams worked hard on the game’s engine. However, making sure that the engine worked well took a lot of the time, offloading development schedules. This is the primary reason behind the game’s unscheduled delay, which threw off the teams as well as the fans. Till now, the teams are grappling with inadequate console support, and that is why they want to take their time into making sure that when the title releases, it works optimally on all consoles. Considering the fact that The Division is a massive development endeavor, and is a very important IP for the studio, it is only apt that they are taking so many precautions.
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