You have probably read a lot of articles about the games that were speculated to be released at E3 2014 (we even had one or two regarding the event), so you might know that Fallout 4 is one of the most interesting games that were meant to be presented. Well, E3 has passed and we didn’t see any release for Fallout 4.

Tom Howard, the usual spokesman for Bethesda when it comes to interviews, had an interview with Game Star which you may watch on Youtube. Howard basically explained the company’s decision to not make any speculation before releasing a game: “I sort of tell people we’re figuring things out. We’re taking our time … we want to wait until it’s really there to show it to everybody. We’d rather say, you know, ‘surprise, boom, here it is … I enjoy those moments for other games so we’d rather hold back and wait and just surprise everybody.”

Howard didn’t actually mention the game’s name, but considering the timing, he was probably referring about the outrage that people feel when they think about the Fallout 4 not being released yet. It is true that they didn’t make any official statements about the release date, but this is a well-known marketing strategy: when the company gives you minimum details, people tend to speculate and start their own rumors about the game, creating a whole buzz around the company’s merchandise.

The lead designer and director of “Fallout: New Vegas,” Josh Sawyer, also didn’t mention Fallout 4 by name in a recent interview with EuroGamer, but did share what he would like to do next with the franchise:

“Fallout games are best when the choices are – and this applies to role-playing games in general, but Fallout is a more desperate world – more agonising,” he explained.

“They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it’s more nuanced than a black-and-white choice.”

For the future he said: “Personally I like things to be a little more challenging … A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player.”

We also heard John Sawyer which was the lead designer for Bethesda’s “Fallout: New Vegas” (a great success that allured millions of gamers to play) do an interview with EuroGamer, where he said:

“Fallout games are very best when the choices are – and this applies to role-playing games in most general, but Fallout is a more desperate world – more agonizing. They feel more appropriate to the post-apocalyptic genre. So I hope that whatever twists and turns the story takes, it’s more nuanced than a black-and-white choice. Personally I like things to be a little more challenging … A lot of stuff I did in New Vegas was to try and make choices feel more impactful and meaningful and to challenge the player.”

So what do we know now? Bethesda isn’t going to say anything publicly about its franchise, but judging on John Sawyer’s statement, the company has in mind a new game and we might go even as far as saying that the game is already in the making.

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